![]() ![]() The quests The Long Game and Master of Heists need to be completed to gain access to the Heist board. Thrall Cove: Retrieve a captain's spyglass and rescue his captured crewmen.The Sailor's Pipe: Recover an old sailor's favorite wooden pipe.The Lost Pearls: Retrieve an old silver pendant that once belonged to a patron's wife.Memories of Youth: Recover a lost engagement ring.Your first Reacquisition will always be The Sailor's Pipe. Under Our Thumb: 'Encourage' law-abiding citizens to mind their own business.The Covetous Countess: Pilfer and launder sentimental objects for a wealthy patron.Plucking Fingers: Remind entertainers that they don't work without the Guild's permission.Idle Hands: Send laborers a gentle reminder to pay their protection dues.Crime Spree: Commit a series of conspicuous safebox robberies.After completing that, the following five are unlocked: Your first Guild Job is the one-off The Cutpurse's Craft (see above), in Abah's Landing. Master of Heists: Meet Fa'ren-dar, the Thieves Guild's Master of Heists.The Cutpurse's Craft: Prove to the Guild that you know your way around other people's pockets.The One That Got Away: Help Zeira with a personal matter.That Which Was Lost: Help Narahni find her estranged son.A Faded Flower: Help Velsa with a personal matter.Everyone Has A Price: Walks-Softly wants to teach someone a lesson.Shell Game: Help Walks-Softly with a personal matter.His Greatest Treasure: Hunt for buried treasure with Quen.A Double Life: Help Quen with a personal matter.Prison Break: Rescue the imprisoned guildmaster from No Shira Prison.Forever Hold Your Peace: Infiltrate a highly anticipated wedding at Hubalajad's Palace.A Flawless Plan: Uncover the truth about the Thieves Guild's failed heist.The Long Game: Find out more about the former guild rackets a new merchant lord has his eyes on.Cleaning House: Investigate a retired member's connection to the Iron Wheel.Partners in Crime: Help a novice thief pull off her biggest heist yet.Furthermore, never anchor your ship on top of the purple funnel as this will cause the Mermaid that you need to retrieve your stored loot to appear very far away. It’s a good idea to have your ship positioned so that you can use a harpoon to quickly grapple the loot onboard. This loot will float for longer than usual, so you don’t have to worry about it sinking again. The mermaid will swim away, and all your stored loot will suddenly float to the surface, ready for you to load it onto your ship. Go up to it and follow the button prompt to collect your treasure. Once you’re back on deck, you’ll be able to spot a mermaid floating in the middle of the purple funnel on the water’s surface. If you’ve filled up a statue, you should then use it to return to your ship, exactly like a regular mermaid. How to complete a Sea of Thieves Siren Shrine Look around and communicate with your crew to let them know if you or someone else has found the entrance. The Shrine of Ancient Tears requires you to shoot a bright bit of coral at the corner of a barrier to bring it down, while the Shrine of Hungering is accessed through a tunnel full of sharks. All six shrines are quite unique, so you’ll have to look for a particular entrance for each one. Once you’re at the sea floor your chosen shrine, you’ll need to look for a way in. ![]() Some shrines will have bubble streams which you can swim into to replenish your air supply. All the shrines are very deep down, but staying roughly within the well-lit areas of the sea floor will massively extend how long you can hold your breath. To get to a shrine, you’ll need to dive all the way down this funnel. Directly below, you’ll notice the same wisps spiralling down like a funnel towards the sea floor. When you get near the location of a shrine, you need to keep an eye out for glowing, purple wisps rising in a spiral above the water. ![]()
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